You can use one of the SpriteBatch's Draw methods.
SpriteBatch.Draw (Texture2D texture, Rectangle dest, Nullable<Rectangle> source, Color color)
http://msdn.microsoft.com/en-us/library/bb196419.aspx
This allows you to specify both the destination rectangle (where you draw on the screen) the source rectangle (what part of the texture you draw).
So if character "1" is at pixel (5, 20) and is 16 pixels in size, and "0" is at (30, 20) and 8 pixels wide you can do this:
| // draw characers 1 and 0 next to each other |
| Draw(texture, new Rectangle(100, 100, 16, 16), new Rectangle(5, 20, 16, 16), |
| Color.White); |
| Draw(texture, new Rectangle(116, 100, 8, 16), new Rectangle(30, 20, 8, 16), Color.White); |
Basically you create a source Rectangle for each character on your sheet and use than to draw your texture.