hi all,
Ive been starting dx10 after some time in 9, and the thing that seems to be getting to me is loading a simple 2d image, Ive managed that, after some time, but Im having problems with sprite sheets, there isnt much on it in directx 10.
I used to do it in dx9, but dx10 has changed everything with the use of HLSL stuff etc, I dont know where to stick in the code:
Take the image co-ordinates of(0,0) to (10,10) and draw it in this square,
its all this 1.0f 0.0f type percentages,etc,
what I want to know is in DX10 how to do something that can take
co-ordinates off an image and draw whats in those co-ords in a square
so i can animate it?
no where I have found has shown how to do that and its driving me nuts
so if anyone can throw some help this way it would be much appreiciated
Regards
Sarriss