I create D3D10.1 render target with flag D3D10_RESOURCE_MISC_SHARED and get sharedHandle.
IDXGIResource* pResource(NULL);
HRESULT hr = renderTarget->QueryInterface( __uuidof(IDXGIResource), (void**)&pResource );
HANDLE sharedHandle;
pResource->GetSharedHandle(&sharedHandle);
How can I open this shared texture on D3D9Ex device?