Hi,
Just a quick intro:
I was previously using VB and DirectDraw to write my 2D game and recently trying to re-code my game into XNA.
Currently, I need help in drawing my Tile-Based Map.
Eg: I have 2 textures
Texture2D Tileset;
Texture2D Map;
My map contains 40 x 30 tiles.
I know spritebatch can easily draw my map by drawing all the 1200 tiles every loop but that sounds quite inefficient to me.
Therefore, I would like to draw all my tiles onto the Map Texture first.
So that I only need to simply draw 1 texture every loop.
In DirectDraw, I can draw a Surface onto another Surface.
But XNA, I can't draw a Texture onto another Texture. Please help me.