If you have a gold profile signed in and also a silver profile logged
in and try to find or join a network session get, you receive an error.
Meaning I have to force players silver or offline to log out in order
to continue. I have changed the code a million times to comply with
these checklist items, but it seems contradictory. If literally cannot
have a logged in profile that is silver or offline, how can I comply
with keeping all players signed in? On top of that I was advised in my
playtest thread I should ignore the input of other players and always
allow 4 local players to prevent force signing out, but that is simply
not possible then.
You cannot designate a player index for who is playing, and it will
always start the session with the first signed in player, etc.
I know people have had network games passed, obviously, so can someone shed some light on this?