I am experimenting with XNA at the moment.
I have a textured quad that gets some heavy aliasing. And whatever I try I cant seem to solve the problem?
The texture is a closeup of an asphalt pavement:
I am using XNA in a windows app.
I have tried to use different combinations of mip, min, mag filters and the only thing that seems to work is the min filters, but it doesnt get it any better than what can be seen on the image.
Any help would be very appreciated!! Thank you :)