Hey,
I have been searching all day to find a solution to this problem, but no succes so far.
What is the best method for creating walls of a building in 3D with collision detection, and the appropriote physics behind it (meaning that if I throw a bal at the wall, it will be deflected in the correct manner, or it should be possible to slide alongs the wall)?
I used to do detection with a boundingbox around my wall, which works fine for detection, except I am unable to implement the correct physics. (cant find the normal for a face of the box)
What is the standard approach for like creating a building with different levels, where you can walk around in?
I have four books lying here, but none of them really explain a lot about physics implementation in games (collision detection with bounding spheres is about it they explain)
Thanks
Thijs