I'm reviewing a game which has local multiplayer.
When local multiplayer is chosen, all signed in controllers are added to the game.
This is a problem, but I'm not sure it is a fail. You have to play "hunt the controller" to sign out the extra controllers, but the game makes it clear which controllers are signed in and how to sign out any undesired controllers.
This looks like a design decision on the part of the game author - instead of starting with one controller joined and allowing other controllers to join, this game starts with all controllers joined and allows some controllers to leave.
Is this just a deviation from best practices or is it a fail?
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