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CopySubresourceRegion issue.

Last post 11/13/2009 1:58 AM by Bruzer. 0 replies.
  • 11/13/2009 1:58 AM

    CopySubresourceRegion issue.

    I'm trying to use a DX10.1 card (ATI) to copy between an R32G32U render target and a BC1 texture, without going to a staging texture.  CopyResource works fine, of course the size and mipcount have to match for that.  Using CopySubresourceRegion gives me incorrect results - it's like the copied image is 4x too small (block based vs pixel based maybe?).

    Does anyone here know if that is supposed to work?

    thx!
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