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Script Engine working with XNA on Windows, XBox and Zune

Last post 11/21/2009 5:18 PM by Scionwest. 0 replies.
  • 11/21/2009 5:18 PM

    Script Engine working with XNA on Windows, XBox and Zune

    I developed a scripting engine that lets developers implement a Managed Scripting engine into their projects. They can compile source code during their games runtime, instance classes, invoke their methods and access their properties during runtime as well. It is possible for the scripts to be re-compiled and re-instanced during runtime of the application as well allowing developers a edit-&-go style of game development.

    The Managed Scripting website provides developers a chance to use the engine for free on Windows and Linux based projects (Linux requires Mono to be installed), runs with XNA and an upcoming release of the XBOX 360 and Zune version of the engine will allow developers to run their scripts across several platforms. The site also allows developers an opportunity to get a link to their projects site displayed on the homepage to help spread the word of their project, and it also allows them to discuss various ways of implementing the scripts and get some assistance with using it via the community forums.

    The site is fairly new, and the engine was just released in beta tonight, and so I'm hoping to build a community around it and help those out that use it. I even noticed now that Mono projects can be compiled for the iPhone and so if I can ever afford a Mac (hence the website advertising :P), I will port the engine over to a mac, and attempt to get my 'mobile' version of the engine that currently runs on xbox and zune's, to run on the iphone as well with some work (scripts would need to be pre-compiled into an assembly via the engines assembly compiler, as Apple doesn't allow scripting engines, at least to my knowledge).

    This is a big project of mine, and I'm hoping to continue to improve on it over time.

    You can view an example of how the engine works on a blog posted by myself on the garage games website. It has a couple code snippets and video demonstrating the re-compile during runtime ability. You can view it <a href="http://www.garagegames.com/community/blogs/view/18785">HERE</a>
    Managed Scripting: My Script Engine that runs on Windows, Linux, XBox360 and Microsoft Zune>
    iRingtones: My free iphone ringtone conversion utility
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