Hi there. It's me, from the other thread.
The engine won't run at all for me. Firstly, I get 14 warnings when building (I am building in Release mode... I think. The drop box says release):
Warning 1 Unreachable expression code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\CommonVars.cs 46 86 QuickStart Engine
Warning 2 Member 'QuickStartEngine.ParticleSystem3D.LoadGraphicsContent(bool)' overrides obsolete member 'Microsoft.Xna.Framework.DrawableGameComponent.LoadGraphicsContent(bool)'. Add the Obsolete attribute to 'QuickStartEngine.ParticleSystem3D.LoadGraphicsContent(bool)'. S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\Components\ParticleSystem\ParticleSystem3D.cs 194 33 QuickStart Engine
Warning 3 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\Components\Terrain\Terrain.cs 601 21 QuickStart Engine
Warning 4 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\Components\Water\Water.cs 142 17 QuickStart Engine
Warning 5 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\GameMain.cs 167 17 QuickStart Engine
Warning 6 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\GameMain.cs 174 17 QuickStart Engine
Warning 7 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\GameMain.cs 179 17 QuickStart Engine
Warning 8 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\GameMain.cs 232 17 QuickStart Engine
Warning 9 Unreachable code detected S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\GameMain.cs 469 17 QuickStart Engine
Warning 10 The private field 'QuickStartEngine.InputSystem.Input.GamepadInvertY' is assigned but its value is never used S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Code\Components\Input\Input.cs 58 13 QuickStart Engine
Warning 11 Mipmapped texture will not work on all graphics cards. This image is sized 12x12, but many cards do not support mipmapped textures that are not a power of two in size. S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Content\Resources\Particles\rainDrop.png QuickStart Engine
Warning 12 Mipmapped texture will not work on all graphics cards. This image is sized 14x14, but many cards do not support mipmapped textures that are not a power of two in size. S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Content\Resources\Particles\snowflake.png QuickStart Engine
Warning 13 Asset was built 2 times with different settings:
using TextureImporter and TextureProcessor
using TextureImporter and TextureProcessor, referenced by Resources\Models\Skys\dome.x (ModelProcessor) S:\Program Files\QuickStart Engine v0.182a\QuickStart Engine\Resources\Models\Textures\clouds.jpg QuickStart Engine
Warning 14 Project item 'Resources\Models\Textures\skyfog2.png' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. QuickStart Engine
And then when I run it, I get this thing:
Device does not support multi-level texture width and height values that are not powers of 2.
On the following piece of code:
// Load the particle texture, and set it onto the effect.
Texture2D texture = content.Load<Texture2D>(settings.TextureName);
Uh... Halp? Please? ;_;