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DirectDraw extremely slow down with Win7+DX11

Last post 1/19/2010 7:58 AM by konopko. 0 replies.
  • 1/19/2010 7:58 AM

    DirectDraw extremely slow down with Win7+DX11

    Hi there!

    Situation:
    My application is scrolling an images on screen using DirectDraw ( IID_IDIRECTDRAW7 ). App developed using Delphi 2007.
    With WinXP+DX9 my app works normally, as I wish.

    Problem with Win7:
    When I've try run my app on Win7(ultimate)+DX11 it was extremely slow down images scrolling . My hardware with WinXP & Win7 is the same.
    What the problem with DirectDraw?

    I need some solution of that problem very fast, because my app should be able work on both WinXP & Win7.

    Problem experience:
    1. Someone says that problem can be solved by update my app from DirectDraw to Direct3D. But it can takes indefinite time period & I'm not sure that it can realy solve my problem.
    2. WinXp Mode takes no effect (my app even no scrolling & buzz in that mode).
    3. Run my app with WinXP+SP2(3) compatibility takes no effect.


    Thanks
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