Hi folks,
I am working on a demo - nothing too complicated - which I am planning to release back to the XNA community at some stage in the hope that some XNA newbies like myself might learn something from it.
I've broken my demo down into several classes:
1 - A DemoManager class which is the main demo class.
2 - A spriteManager class to handle my textures.
3 - A DemoSettings class to handle the demo variables like the number of sprites to draw, screen size, etc.
4 - A userInputManager class to handle user input (this hasn't been implemeted yet)
In my DemoManager class I have created an array of SpriteManager objects and when I iterate through the array in the DemoManager's Draw() method most of the time only some of the sprites will be drawn. For example if I set the number of sprites to be drawn to 15 in the DemoSettings class I might be lucky if I get 10 drawn to the screen.
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//Edited By The Thing - 5.10.2007 - Removed download link
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I'd be grateful if somebody here would take a look at it for me and let me know what the problem is.
Thank you.
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