One of my models has a windshield with an alpha map, and when I do
device.RenderState.AlphaBlendEnable =
true;
The windshield is partially transparent, like it should be, but when you look through the windshield, it causes the polygons that are facing the opposite direction (and perhaps some more?) to disappear, even though I did
device.RenderState.CullMode = CullMode.None;
Is there any way to fix this?
Thank you,
-Jeff