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beginner publishing problems

Last post 10/18/2007 6:22 PM by baomon3. 2 replies.
  • 10/18/2007 4:42 PM

    beginner publishing problems

    Hi, I'm new to these forums and new to XNA in general, so I was hoping I could get some help.

    I'm going through the tutorials, so I've made my first windows 2D XNA game and my first windows 3D XNA game, but I'm having problems publishing the games (so that others may play them).

    After publishing the game and then trying to install the game, the message always comes up:

    [Cannot Start Application]: Cannot download the application. The application is missing required files. Contact application vendor for assistance.

    And the log says it cannot find (~directory)\(~bmp.name).xnb.deploy . I check the directory and there's the (~~).bmp.deploy but not .xnb.deploy.

    So what's wrong? Why does the installer ask for files that the publishing does not create?

    Also, sometimes when I change the asset name it creates problems too; for instance, when I changed the asset name of the 3d model from the spacewar game, the publishing creates p1_wedge.fbx.deploy but the installer then asks for player1Model.fbx.deploy, which isn't there.

    Anyway, thanks for any help.

  • 10/18/2007 4:56 PM In reply to

    Re: beginner publishing problems

    Click Once will not work with XNA projects - it simply won't get all the dependencies and you will be breaking the EULA even if it did becuase it would include the DLLs in the package.

    See the FAQ http://forums.xna.com/thread/9927.aspx 

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  • 10/18/2007 6:22 PM In reply to

    Re: beginner publishing problems

    Alright, thanks for your help. I did not realize it was wrong.

    Cheers,

    Bao
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