XNA Creators Club Online
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Best method for loading terrains in your game?

Last post 3/19/2007 9:52 AM by Darkside. 1 replies.
  • 3/17/2007 5:56 PM

    Best method for loading terrains in your game?

    I was wondering what would be the best method of loading a terrain into an XNA game.  Is it better to load a hieghtmap and let the engine generate the terrain or to just load a geometry file like .x?

    How does this effect terrain collison detection?  if at all.  Is it quicker using the .x files?

  • 3/19/2007 9:52 AM In reply to

    Re: Best method for loading terrains in your game?

    Check out wither Riemers Terrain tutorial www.riemers.net

    or try Clydes Quadtree project, which also involves using quadtrees with a terrain, very important www.codeplex.com/quadtreeload

     

    Hope this helps

    Darkside

    http://thegamedevspace.spaces.live.com/

    Darkside
    http://thegamedevspace.spaces.live.com/
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