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D3DX10_SPRITE_SAVE_STATE problem

Last post 11/5/2007 5:42 PM by Timo F. 0 replies.
  • 11/5/2007 5:42 PM

    D3DX10_SPRITE_SAVE_STATE problem

    Hi there,

    I am drawing text using a sprite. The sprite->Begin() messes up my states, so that the depth buffer doesn't work anymore. According to the dx10 documentation the flag D3DX10_SPRITE_SAVE_STATE inside the Begin should save the states and restore them afterwards. Anyhow, my depth buffer state is still messed up. If I restore the state afterwards manually it works...
    Has anybody else experience with D3DX10_SPRITE_SAVE_STATE?

    Thanks,

    Timo
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