Hi there,
I am drawing text using a sprite. The sprite->Begin() messes up my states, so that the depth buffer doesn't work anymore. According to the dx10 documentation the flag D3DX10_SPRITE_SAVE_STATE inside the Begin should save the states and restore them afterwards. Anyhow, my depth buffer state is still messed up. If I restore the state afterwards manually it works...
Has anybody else experience with D3DX10_SPRITE_SAVE_STATE?
Thanks,
Timo