I've seen stuff in older posts but I was hoping there was some new methods in XNA 2.0 that let us read the current resolution on the Xbox.
Right now i'm getting a list of supported resolutions and picking the last one on the list (which is 1080p). I did have an issue getting 1080p going with the analog component cables. Said invalid DirectX 9 video device or something. The VGA cables have no trouble in 1080p.
I also noticed when I created the GraphicsManager the prefered width/height was 800x600 even though i'm running in 1080p. Very interesting.
So to sum up, how can I get the user's current Xbox resolution and use that to initialize my game with?