The matrices are used for transformation in 3D space. An article that exaplains the different coordinate systems that are used in a 3D application can be found
hereMore info on matrices
hereRiemer also has a few tutorials, and some articles related to Matrices:
1 2 3a Model = a collection of meshes
Each mesh in a model can be moved independently of the others, by means of bones.
A mesh is a collection of meshparts, which share a vertex buffer and an indexbuffer
Each meshpart is a set of primitives that share the same material (Effect)