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Starting with 3D

Last post 24/12/2007 04:44 by jano. 2 replies.
  • 23/12/2007 06:49

    Starting with 3D

    Hi, I did few things with XNA in 2D and I wanted to try programming 3D...

    I started with the "getting started" tutorial displayed in the xna help... but there are a lot of terminology not explained, and I don't know where I can find definitions...

    For example, in "Displaying the Model on the screen" how you can create your own model and what's the meaning of the model's code is not explained, or how and why the matrix are used or what's a "mesh", neither.

    Where I can find this sort of information?

    Thanks!
  • 23/12/2007 10:39 In reply to

    Re: Starting with 3D

    The matrices are used for transformation in 3D space. An article that exaplains the different coordinate systems that are used in a 3D application can be found here
    More info on matrices here
    Riemer also has a few tutorials, and some articles related to Matrices: 1 2 3

    a Model = a collection of meshes
    Each mesh in a model can be moved independently of the others, by means of bones.
    A mesh is a collection of meshparts, which share a vertex buffer and an indexbuffer
    Each meshpart is a set of primitives that share the same material (Effect)


  • 24/12/2007 04:44 In reply to

    Re: Starting with 3D

    thanks! now is a bit clearer ^^
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