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Are there any Physics Engines for use with XNA GS?

Last post 7/13/2009 11:44 PM by Zeta Two. 4 replies.
  • 1/4/2008 6:02 PM

    Are there any Physics Engines for use with XNA GS?

    If you require code that will run on Xbox 360 or Zune then you need a 100% managed engine.

    Most of these are free, or are free wrappers around commercial products. You should look at each one and determine pricing and licensing.

    If you are only targetting windows then you can use any of the commercial, or open source engines. Some have managed wrappers or you may need to roll your own

    Other Lists
    XNAWiki Physics Engine list

    Ziggyware Physics links

     

     

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  • 3/27/2009 3:01 PM In reply to

    Re: Are there any Physics Engines for use with XNA GS?

    I think my post got deleted. Anyway, the link to Newton is broken.
    "Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"
    The signature that was too big for the 512 char limit
  • 3/27/2009 3:14 PM In reply to

    Re: Are there any Physics Engines for use with XNA GS?

    Yeah... look above... i noted that the link is dead (I dont remove them right away becuase sometimes they do come back)..

    this post will be deleted in a few minutes ;-)
    Play Kissy Poo - a game for 4 year olds on Xbox and windows
    The ZBuffer
    News and information for XNA
      Follow The Zman on twitter, Email me
        Please read the forum FAQs - Bug/Feature reporting
          Don't forget to mark good answers and good playtest feedback when you see it!!!
  • 3/27/2009 3:43 PM In reply to

    Re: Are there any Physics Engines for use with XNA GS?

    Okay thanks. Sorry, I must have missed that!

    Might want to note somewhere that I couldn't get any of these in the top half of the list except Oops! to actually run. And one prompted VS to give a bunch of security warnings... :-(
    "Software is never finished, it is in varying states of 'less broken'" because "If it ain't broke, it doesn't have enough features yet"
    The signature that was too big for the 512 char limit
  • 7/13/2009 11:44 PM In reply to

    Re: Are there any Physics Engines for use with XNA GS?

    I just want to say that for 2D, Farseer is AMAZING! It took me less than 15 min to fully integrate it in my game/engine and it works like a charm. I also wonder, if I wanted to use one of the 3D ones, which shold I go for? I haven't had time to test anyone yet but JigLibX looks really good. What do you say? BTW: I couldn't write a less-than sign, is this forum interpreting html-tags? Is this a bug or feature? test
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