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How to make sure your graphics card is XNA ready

Last post 7/28/2009 7:11 PM by Byron Nelson. 28 replies.
  • 7/7/2009 8:53 PM In reply to

    Re: How to make sure your graphics card is XNA ready

    jwatte:
    As long as the target for XNA is to aim for development parity between the Xbox 360 and Windows, there won't be DX10 support in XNA, because the Xbox 360 doesn't do DX10. In fact, for various stupid legacy reasons, XNA is still using the very old DX9 HLSL compiler that doesn't even know how to properly do branched loops, whereas it uses a somewhat better HLSL compiler on Xbox.

    So, Windows people can't do DX10 on XNA, and Xbox people can't do fp10 pixel formats on Xbox (plus a bunch of other esoteric things the Xbox can do if you get down and dirty with the hardware). That's the cost of the cross-development niceness that we do get with XNA.


    I would be willing to bet that the Xbox 3.0 (the 360 being the Xbox 2.0) will have DX11 (although by that time, we might be at DX12.....), but hey Windows 7 has DX11
    Wouldn't you like to be a pepper too?
  • 7/26/2009 10:35 AM In reply to

    Re: How to make sure your graphics card is XNA ready

    HI

    I HAVE A PROBLEM I download the source code of one of the tutorial when i run it.it give me this message
    NO suitable graphics  card found
    could/'t find a Direct3d device that has a direct3d 9 level driver and supports pixel shader 1.1 or grater

    i read this article and i open DXDIAG
    and this the information of my graphics card

    Directx verion 9.0c(4.09.0000.0904)
    manufacturer intel corporation
    DDI version 9(or higher)


    when i go the specifc link of the shader it said that if direct x 9.0c soo it has shader 3.0 and it's newer than 1.1
    plz tell me why this happend with me

    i install 1)visual studio 2008 express eddition
                  2)xna game studio 3.1
                  3)Direct x 9.0 web setup for runtime


    what am i missing ?what must i extra download? and about my grafics card what should i do?

  • 7/27/2009 4:20 AM In reply to

    Re: How to make sure your graphics card is XNA ready

    You must have a DX 7 Card or something, Windows has DirectX 9.0c w/ Support for 3.0, but your GPU doesn't necessarily support this! If it's not a laptop, run out and buy a new GPU, Budget = Geforce 8600\Radeon HD 3850 (by budget, i mean lowest possible price for this power!

    Intel Cards are not in any shape to support XNA, there are a select few that do, but if you have an Intel or a Low-End GPU Purchase Geforce 8600\Radeon HD 3850 also GeForce 4MX\GO Series are not for XNA Either!

    Also about the OLD HLSL Compiler, is there way we can insert this newer ones in the tool chain?
    My New PC:Intel Core 2 Q6600 2.4ghz\4GB Ram\GeForce 8500GT @ 512MB\ 720GB HDD (325\335 2 partitions)-float Sink; <- the game programmers oxymoron
  • 7/28/2009 7:11 PM In reply to

    Re: How to make sure your graphics card is XNA ready

    Speewave:

    Also about the OLD HLSL Compiler, is there way we can insert this newer ones in the tool chain?


    Search the forums with the relevant keywords (?? HLSL compiler old new ... etc..) in the advanced search, but specify posts by Jwatte.  I recall that he has a post somewhere (more than 6 months ago I'd suspect) with the code to make VS use the latest FXC compiler.

    Best,
    Byron
    ..shaders make you feel... powerful, or very very stupid.
    http://drjbn.spaces.live.com/
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