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How about C++

Last post 04-01-2007 10:02 PM by Stephen Styrchak. 15 replies.
  • 03-28-2007 3:45 AM

    How about C++

    Hi,

     
    This XNA Express is a really cool idea but is it possible do develop in C++ and use XNA library to compile and deploy the game on 360?

    If it is not possible at the moment is there any plan to add support for it? or that will be a feature only supported by the XNA Professional ?

     

    Thanks for your help,

    Zanna 

  • 03-28-2007 8:16 AM In reply to

    Re: How about C++

    Sorry to be negative but you can't deploy to the x-box with anything other than C# not even VB .net.I also very much dout that the support will become avaliable in future as it would require different libaries on the XBox (from what i understand)

    going from C++ to C# thought shouldn't be to much of a jump for you to make though.

     

    go on give it a try ;)

  • 03-28-2007 8:29 AM In reply to

    Re: How about C++

    Phantom PF:

    Sorry to be negative but you can't deploy to the x-box with anything other than C# not even VB .net.I also very much dout that the support will become avaliable in future as it would require different libaries on the XBox (from what i understand)

    going from C++ to C# thought shouldn't be to much of a jump for you to make though.

     

    go on give it a try ;)

    True, C# is very easy to transition to, I did hear rumours (which I hope come true) about other languages being enabled with XNA as standard.

    ____________________
    Life's a game, let's play.
  • 03-28-2007 9:14 AM In reply to

    Re: How about C++

    As that's not going to occur any time soon you'd be better off just going with C#.
    Jim Perry

    Here's what I'm up to.

  • 03-28-2007 2:01 PM In reply to

    Re: How about C++

    Phantom PF:
    but you can't deploy to the x-box with anything other than C# not even VB .net.

    That's not entirely true, you can use F# and XNua...  Well, with a C# wrapper. :)

    I wonder if someone got that Pascal thing working on X360 yet...

  • 03-28-2007 2:02 PM In reply to

    Re: How about C++

    Machaira:
    As that's not going to occur any time soon you'd be better off just going with C#.

     Beyond that once you start with C#, if you're anything like me you'll never want to go back to C/C++.
     


    Nick Gravelyn -- Microsoft XNA MVP
    Blog | XNA Wiki | FX-izer | EasyZip | Current Adventures | Next-Gen
  • 03-28-2007 2:35 PM In reply to

    Re: How about C++

    SimReality:
    Beyond that once you start with C#, if you're anything like me you'll never want to go back to C/C++.

    QFT! :D

    Jim Perry

    Here's what I'm up to.

  • 03-28-2007 3:08 PM In reply to

    Re: How about C++

    Machaira:

    QFT! :D

    ok, I give up.  I keep seeing you posting "QFT!" and I get confused.  To me, QFT means "Quit F'n Talking"...which, I'm guessing you do NOT mean :-)

    http://letskilldave.com http://twitter.com/letskilldave
  • 03-28-2007 3:15 PM In reply to

    Re: How about C++

    QFT = Quoted For Truth. At least for me it is :P.
    ____________________
    Life's a game, let's play.
  • 03-28-2007 3:15 PM In reply to

    Re: How about C++

    ROFL. No, QFT = Quoted For Truth. I guess I should stop that. :D
    Jim Perry

    Here's what I'm up to.

  • 03-29-2007 2:42 AM In reply to

    Re: How about C++

    mmm that's exactly what I was afraid off... unfortunatelly this tool doesn't really meet my need. Oh well, I hope about the professional version.

     
    Thanks a lot for the reply guys enjoy your game development.

  • 03-29-2007 9:00 AM In reply to

    Re: How about C++

    What about it doesn't meet your need? How can the team improve the tool if you don't tell them what's wrong with it? ;) :D
    Jim Perry

    Here's what I'm up to.

  • 03-29-2007 2:54 PM In reply to

    Re: How about C++

    I know it's not going to happen but I would absolutely love C++ support in XNA GSE. Even managed C++ would do. I code games in C++ all day at work and really do prefer it to C#. Don't get me wrong, I do like C# but I prefer the lower level control I get from C++. Particularly in the area of memory management, although that does become a bit of a ball ache when you spend half the day chasing memory leaks as I did today ;)

    Still, I wouldn't trade C++ in XNA for the ability to run my games on my 360 so I'm happy enough =o)