thanks, I haven't had much experiance with game developpement, specially not with graphics engines...
how would I go about implementing the graphics engine into the game? I build a 3D model of the environment I want. can I simply import the file (it's a .X file ... recommended for and by directX) or is it more complicated than that?
also I've noticed (and I know this is a C++ group but...) that most engines are in C++. the programm I am writing is in C#, would there be some compatibility issues or problems I should be worried about?