Cross-posted from a front-page blog post:
Today we have released two new and four updated pieces of educational content. We are targeting next Thursday to finish updating all content to XNA Game Studio 2.0, as well as continue to deliver new content.
New Samples
Fuzzy Logic Sample - This sample shows how an artificial intelligence can use fuzzy logic to make decisions. It also demonstrates a method for organizing different AI behaviors, similar to a state machine.
Updated Starter Kits
Ship Game - Ship Game is a 3D spaceship combat game set inside a complex tunnel system. Ship Game features advanced lighting and textures, a full GPU particle system, and advanced physics. Explore the tunnels on your own, or take on a friend head-to-head using split-screen mode.
Ship Game: 3D Collision using the BoxCollider Library - This supplemental article explains the BoxCollider library provided in the Ship Game starter kit.
Ship Game: Adding New Content - This supplemental article explains the various content types used in the Ship Game starter kit, including how they are created and how they interact with the XNA Framework Content Pipeline.
Updated Utilities
Curve Editor - This utility provides an easy-to-use visual editor for creating curves for use with the XNA Framework Curve class. The curve control used to display and edit curves inside the editor can also be imported into your own applications.
New Tutorials
Beginner's Guide to XNA Game Studio Express - This all-in-one tutorial is everything you need to get started with XNA Game Studio Express. Follow along with in-depth video tutorials with source code examples to learn how to create 2D and 3D games from scratch.
Note that the guide uses XNA Game Studio 1.0 Refresh, and some content and procedures may differ for XNA Game Studio 2.0.
As of this time, all existing Utilities and have been converted, joining Samples, Tutorials, Articles, and Mini Games. There is one remaining starter kit, Racing Game, to be converted and released.
Our next content release is planned for January 31th, 2008.