XNA Creators Club Online
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FAQ: How to get useful replies to help wanted ads

Last post 27/02/2008 20:08 by jwatte. 0 replies.
  • 27/02/2008 20:08

    FAQ: How to get useful replies to help wanted ads

    A lot of the help wanted ads in this forum are badly written, non specific, have unreasonable requirements or are just plain crazy. We discourage discussion since we have found they get personal, and the original posters often get defensive. SO we have collected some bullet points of advice from this thread and others.

    If someone has pointed you to this post then PLEASE take it as constructive criticism - read your help wanted post and be honest about if any of the following applies to you.

    • Create something tangible that people can download and try out for themselves.
    • Ask for help in making it better.
    • Be specific about what you want: "Character Modeler" or "Programmer" or whatever.
    • Give your own background, and how your experience makes the project likely to succeed.
    • Give one or more reasons for why anyone would want to join your project, working on your idea, instead of working on their own projects and ideas.
    • Spell check your post and your web site  - its not a sign of professionalism to use "u r" instead of "you are."
    • There is a big difference between a 'studio' and 'a bunch of guys who want to write a game'. If you must represent yourself as the former then make sure you have registered a domain name and dont use cooldave432@hotmail.com as your email address.

    If you have additional advice for this FAQ then please post in the discussion thread about it

    Here is a convenient list of some of the more common bits of work needed when making a game. Note that some of these positions may in turn split into several -- for a 2D RPG, "texture artist" would probably split into "2D tile artist," "2D character artist" and "2D item artist," for example. And, in an indie team, you have to make each person do multiple jobs from this list; no indie project succeeds if it requires coordination of 20 different people, especially if it's unfunded. Remember this, and set your goals appropriately!

    Are you looking for:

    • writers
    • game designers
    • composers
    • lighting designers
    • sound effects
    • texture artists
    • level builders
    • character modelers
    • animators
    • effects programmers
    • shader programmers
    • gameplay programmers
    • system programmers
    • AI programmers
    • GUI programmers
    • build engineers
    • quality engineers
    • play testers
    • or what?

     

    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
    kW Animation source code
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