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  • Re: There's Something About 3D Particle Effects?

    Thank you so much UberGeekGames! you helped me a lot! The doors open widely as you fly back up the mountain ^_^ And thanks for the tips I actually almost forgot about checking on the XBOX, (that could have been messy ^_^) I'll keep that number in mind when using them I'm sure i'll have to use all my restraint not to go crazy ...
    Posted to General (Forum) by DunhamBrosGames on 28/07/2009
  • Re: There's Something About 3D Particle Effects?

    Ok, The doors are almost open! ^_^ a little more and I'll be able to squeeze though the crack! Thanks for Replying ^_^ I just checked all of the properties of all the files to make sure, and they all seem to match :-(.?? I added the video importers framework because it was the only thing I could see what was missing and the ...
    Posted to General (Forum) by DunhamBrosGames on 28/07/2009
  • Re: There's Something About 3D Particle Effects?

    LOL Thank you ^_^.. this look like what I need. But, the elevator doors have jammed! :-( I'm getting some weird errors when I try to implement it into my code. I copied all the files into my project and added the ParticleSettingsWindows solution. I haven't changed my game1.cs code yet because i want to make sure it at least ...
    Posted to General (Forum) by DunhamBrosGames on 28/07/2009
  • There's Something About 3D Particle Effects?

    Hi, I try not to make a habit of asking for an escalator at every mountain i need to climb ^_^ but there are only a few things left on my "before I get started on a 3D game" check list, so on this one any help would be very helpful. Does anyone know a basic raw 3d particle effect tutorial? or an easy to implement 3d particle ...
    Posted to General (Forum) by DunhamBrosGames on 27/07/2009
  • Re: What 3D modeling program are you using to export 3.1 fbx files?

    Thanks Dean!! ^_^ I decided to go with "Blender" and I got textured models now!! One thing I will say Anyone else who had the same problem. The latest version of blender (2.49a at the time this was written) does not have fbx support, (I think they forgot or something) But I can confirm Blender v2.48 works with XNA 3.1 (it ...
    Posted to General (Forum) by DunhamBrosGames on 27/07/2009
  • What 3D modeling program are you using to export 3.1 fbx files?

    Hi, I use milk shape 3D but since the 3.1 update the .fbx textures no longer work. What program are you using at the moment to export working fbx or x files? since MS3D can also export lots of different file types I plan to import the MS3D export into another program that can create the new 3.1 fbx file type. Unless you know a ...
    Posted to General (Forum) by DunhamBrosGames on 27/07/2009
  • Re: 2D Crosshair in a 3D world? Lock on?

    Hi thanks that make sense, I understand now thanks! ^_^ I'd rather not spam by opening a new topic about a related subject, (I have been looking but I think im missing a keyword or something) but all I need to do is debug my lock-on system where the cannon needs to keeps looking at another object(enemy) How do I make an object face ...
    Posted to General (Forum) by DunhamBrosGames on 26/07/2009
  • Re: 2D Crosshair in a 3D world?

    Hi Jeromy, Thanks that look like just what I need maybe it's not as complicated as I though.^_^ When I asked this question I though I knew how to point my cannon object towards a Vector3, but it turns out that I don't ^_^ (I assume this is 3d basics so I don't mean to be a noob but) I investigated how the camera LookAt ...
    Posted to General (Forum) by DunhamBrosGames on 26/07/2009
  • 2D Crosshair in a 3D world?

    Hi, This is a sort of 3rd person game, how do I convert my 2D crosshair position into a 3D position? I imagine that i set the "gun look at" position 10000 quants or so infront of the camera inline with the 2D crosshair, but I can't think of a good way to find the in-to-the-screen depth relative to the camera Does anyone have ...
    Posted to General (Forum) by DunhamBrosGames on 26/07/2009
  • Good NEWS MilkShape 3D 1.8.5 will have 3.1 FBX support, and until then?

    For those who use MilkShape3D like me (since it's really the only one I've ever tried and i know how to use) the next release will have quote "The new FBX export" MilkShape 3D 1.8.5 BETA 1 released! -- Wednesday, Jul 08 2009 This new version will be compatible with The Sims 3, Unreal 3 static meshes and XNA ...
    Posted to General (Forum) by DunhamBrosGames on 25/07/2009
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