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  • Re: Lidgren, Xna 3.1, and x64 bit; Help please

    Since XNA does not have 64 bit binaries; you need to compile everything to 32 bit. Right click and choose 'properties' on all the projects in your solution (including the lidgren projects) and in the 'Build' tab, choose Platform Target: "x86" - instead of "Any Cpu".
    Posted to Networking (Forum) by lidgren on 24/09/2009
  • Re: vsync and triple buffering

    Well, up to one frame of latency, and only if vsync is turned off. Anandtech recently ran this article which answers most questions about triple buffering and vsync.
    Posted to XNA Framework (Forum) by lidgren on 28/06/2009
  • Re: Lidgren Help.

    The problem seems to be you're not calling DrawText() anywhere; try adding a call from Draw(). Also, the title is a bit of a misnomer since your question has nothing to do with networking.
    Posted to Networking (Forum) by lidgren on 14/06/2009
  • Re: Lidgren questions

    There are some NAT traversal code in the library; There's a thread about it in the discussion forum (http://groups.google.com/group/lidgren-network) - there's no wiki, at least not on the current library that I know of.
    Posted to Networking (Forum) by lidgren on 06/05/2009
  • Re: Xna support in new WPF D3DImage class

    Did you try just passing (IntPtr)null to the creation method? I haven't yet gotten all things to work properly, but setting up the device seems work.
    Posted to XNA Framework (Forum) by lidgren on 14/08/2008
  • Re: Creating Rotation Matrix from Direction?

    Another option is to use Matrix.CreateLookAt(). Rmember you may need to transpose your matrix afterwards.  
    Posted to Game Algorithms (Forum) by lidgren on 28/06/2008
  • Re: Unproject() inaccurate?

    The only working solution I know of right now is to include MDX and use their Unproject().
    Posted to XNA Framework (Forum) by lidgren on 11/06/2008
  • Re: Unproject() Insanity

    Sorry dexy, but i'm getting the exact same result from your method as I do from Xna (... since they're almost the same). We still use the old MDX Unproject() to get correct behaviour, but it's an ugly dependency I'd like to get rid of.
    Posted to XNA Framework (Forum) by lidgren on 14/05/2008
  • Re: Online games being hacked ?

    JohnWestMinor:I was thinking more along the lines of other Lidgren based games. The LIVE! online components no doubt are robust. Any library bugs you report are greatly appreciated :-) --michael
    Posted to General (Forum) by lidgren on 08/05/2008
  • Re: Winforms or WPF?

    I agree, in general winforms works better with xna and has a much lower learning threshold than wpf. But for larger applications you should definately consider WPF as its much more scalable performance wise and, once you've gotten used to the sometimes-ass-backwards WPF way of doing things, you will have a leaner and meaner application.
    Posted to XNA Framework (Forum) by lidgren on 08/05/2008
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