Search Forums
-
How would I go about creating a endless scrolling background - I've checked other tutorials, but they are only using like 4 images, I got well over 50 in a array, There all split up into smaller images to load easier.
Example:
|XXXXXXXXXXXX|
|XXXXXXXXXXXX|
|XXXXXXXXXXXX|
|XXXXXXXXXXXX|
|XXXXXXXXXXXX|
I need X to ...
-
I have this box, 2000px * 1300px
How would I go about spawning my enemies randomly on all side. But not inside my arena. They need to be on the outside.
I know I need to create 2 vector 2's (or, I might be wrong)
One for Top, Left, then Bottom Right
Then Randomize them, but I can't figure it out.
-
Thank You. I figured it would be something like that. I'll post back with my results later.
-
Hmm, Maybe I didn't make my self clear enough; let me show you a video on the type of movement I wish to achieve.
http://www.youtube.com/watch?v=g_7AKnkBcso
This video is of Geometry Wars 2, the movement is exactly like I want to achieve. Instead of the Player Sprite instant turning to the position of the Thumbstick, I like it to ...
-
I need to add a drag feel to my rotation. Meaning, when I rotate my player using the Left Thumbstick, it don't want it to be instant. I want it to like slowly go towards that direction... How would I go about doing that?
Here is what I have so far:
...
-
I'm using both Evade and Chase Behavior Tutorial from the XNA Site to move my Enemies.
First, I'm moving my Enemies TOWARDS the Player with the Following Code:
...
-
Ah, I completely forgot, I'm using a MATRIX camera, so I needed to minus my Camera's Position to the Vector.
-
Using the following:
minX = randX.Next(0, ...
-
Thats for that, but I just need a way to check if my enemy is near another enemy that is in the same array, I'm using a foreach loop.
-
Hello, I'd like to use the Fuzzy Logic (EVADE Behaviour in my Game), but not against PLAYER vs ENEMY but ENEMY vs ENEMY
Meaning, when the enemy gets close to another enemy they move away, allowing no overlapping of the enemies.
Problem is, my Enemies are in a array, and I can't figure out how to check if enemy A distance is X to ...