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  • Re: Inheritance - Constants - different game objects

    [quote user="David Hunt"]Another possibility is: Class Ball   {       private float radius;         protected Ball(float radius)       { ...
    Posted to General (Forum) by Idefix on 05/09/2009
  • Inheritance - Constants - different game objects

    This might be more of a C# question - but I;m trying to make multiple game objects that have different characteristics. Class Ball {     Private const radius = 5;     private Create()     {         MakeBall(radius)     } Class Tennisball:Ball {     private const "override" radius = 2; } How ...
    Posted to General (Forum) by Idefix on 04/09/2009
  • Re: XNA + windows.forms

    I;ll tell you now, cause it took me ages to find. If you have the XNA game being drawn on a panel on forms.. SET THE MOUSEHANDLE to that panel, to get correct coordinates. XNA.....Mouse.WindowsHandle=panel.Handle;
    Posted to XNA Framework (Forum) by Idefix on 30/08/2009
  • Re: DrawableGameComponents. good practice?

    I can share my best practice: I use a DrawableComponent for every gamescreen; it;s easy to enable, disable between them. StartScreen: DrawableGameComponent Menu: DrawableGameComponent Options: DrawableGameComponent LevelSelection: DrawableGameComponent Gamefield: DrawableGameComponent However in gamefield, the objects just ...
    Posted to Game Algorithms (Forum) by Idefix on 21/08/2009
  • Re: (newbie) Where should i start?

    If you have never programmed, start here: http://www.gamedev.net/reference/start_here/ If you have a basic knowlegde, start here: http://creators.xna.com/en-US/education/gettingstarted Have fun developing!
    Posted to General (Forum) by Idefix on 21/08/2009
  • Working online together

    Is there a free easy application that interacts with a webbased free server to work with multiple people on the same project? I've worked with sourcesafe server in a small company when i did an internship, but is there a free service that uses the web? tx
    Posted to Game Publishing/Business (Forum) by Idefix on 06/08/2009
  • Re: Completely Serrious, I want to learn XNA 3.0

    I think almost everybody starts on making a .. tetris clone; It's a good kickoff with not too much complexity; Space invaders might even be easier
    Posted to General (Forum) by Idefix on 25/07/2009
  • Re: Zoom to a particular part of the game

    Tx for the answer, I was not aware of that spriteBatch functionality
    Posted to XNA Framework (Forum) by Idefix on 24/07/2009
  • Zoom to a particular part of the game

    I'm getting along fine with spritebatch; But now I want to zoom in on part of my gamescreen. Preferably animated. Can I take a part of my current viewport, and blow it up to fullscreen size? I am familiar with the sourceRectangle.. but I have many sprites drawing to the game area, so I;m thinking about post-processing; in ...
    Posted to XNA Framework (Forum) by Idefix on 24/07/2009
  • Re: help me in directx

    http://msdn.microsoft.com/en-us/xna/aa937781.aspx is a good start; But the question, to use either directx or maya is one i don;t understand. Maya is a 3d modelling program, and directX is a SKD for making games (that can show your 3d models in game on screen); No offense, but you seem very new to the game, so best thing is to start ...
    Posted to General (Forum) by Idefix on 23/07/2009
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