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  • Re: Attaching a weapon to a skinned character hand (3D) - How to...

    I am trying to impliment this in my project with no luck. My skinned Data Processor does not have a bone class, or from what I can see an absoluteTransforms matrix. I created a new Matrix[] called boneTransforms and set it to contain the number of bones in my weaponModel (3 i think). I then have this line of ...
  • Re: Blur effect

    Thanks guys. That really helps get me pointed in the right direction!
    Posted to Game Design (Forum) by Billy Boy on 6/13/2009
  • Blur effect

    I'm trying to impliment either a blur or a turn the screen red as the player is shot. I have seen this done in a few 3rd person shooter games I have played (Gears, Rainbow Six). Can anyone point me to a tutorial, or help me get started on how to impiment this?
    Posted to Game Design (Forum) by Billy Boy on 6/13/2009
  • Re: Error loading "Content\MarioSheet.png". File not found.

    I was having this same problem, and I noticed that my file was not being compile (didn't show in the bin folder). Anyway what I did to fix this was click on the properties for my texture and under where it says Build Action it said None. I changed this to compile and it worked. Give that a try and see if it fixes it.
  • Attaching weapon to model's hand.

    I am trying to attach a machine gun to my model, so he is holding it. I have found a few tutorials on this site, however I don't think I have it right. This is what I have: ...   ClipPlayer AnimControl; public ClipPlayer Animator {     get { return AnimControl; }      set { AnimControl = value; } ...
    Posted to Game Design (Forum) by Billy Boy on 6/5/2009
  • Re: Laser Sight for 3D game

    Thanks for the reply Byron. This may seem like a silly questions, but i'm not sure how to create the cylinder. Is this something I would do in Maya, and then export into my game, or can this be done directly in XNA? Thanks
    Posted to Game Design (Forum) by Billy Boy on 5/24/2009
  • Laser Sight for 3D game

    I am creating a 3rd person shooter game in XNA. I have been searching everywhere to try and find out how to impliment a laser sight for my gun. This probably goes without explanation, but I basically want to have a laser that points to whatever I am shooting at. I also would like it to be such that I can add a glow and flicker to it. Any help?
    Posted to Game Design (Forum) by Billy Boy on 5/23/2009
Page 1 of 1 (7 items)