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  • Re: XNA Game Engines

    [quote user="jwatte"]That's fine -- if the class is more like "shop" or "art" and less like "physics" or "math," then that's all fair. However, then you should not involve programming, IMO. Trying to involve programming will just lead to woes. Thus, XNA is not what you want to use. ...
    Posted to General (Forum) by baylor on 12/05/2009
  • Re: XNA Game Engines

    [quote user="jwatte"]That's like trying to teach a "Latin poetry" class when the students haven't yet learned Latin. You have to crawl before you can walk. You have to learn to program before you can learn to program games. In fact, it would be useful if you also already required logic, classical mechanics, linear ...
    Posted to General (Forum) by baylor on 12/05/2009
  • Re: XNA Game Engines

    Thanks for the link to engines and also for the list of things to look for in the engines (which wasn't captured in the FAQ, but i still feel like a noob for not checking the FAQ first; doh!) By animation i meant changing frames (like an idle animation). Sounds like that's not in XNA i've heard excellent things about Unity ...
    Posted to General (Forum) by baylor on 11/05/2009
  • XNA Game Engines

    Since the topic changed, moving this from a different post [quote user="FortisVenaliter Productions"]XNA isn't a game engine. It's effectively a DirectX wrapper.[/quote] OK, i misunderstood what XNA was all about. i've used DirectX (in C++), XNA is certainly easier than that, but not something i'd use in ...
    Posted to General (Forum) by baylor on 11/05/2009
  • Re: How to make a closet

    Bummer, no GUI controls at all? They come with Torque, Unity, OGRE, etc. so i assumed XNA had one. i assumed wrong. Any recommendations on where to find 3rd party libraries? UI interface is, in fact, a big area and using scrollbars to scroll through hundreds of shoes probably isn't the coolest interface. If i were an XNA pro with a big ...
    Posted to General (Forum) by baylor on 09/05/2009
  • Re: How old are you, and when did you begin programming?

    i apparently started a lot later than other people here, maybe because i'm a liberal arts person. i started programming turbo pascal as a junior in college (19). i'm 37 now. This month i programmed in java, CLIPS, C# and C++. Previous months had TorqueScript, GML, x86 assembler, batch, csh, sed, awk, perl, php, COBOL, Delphi, lisp, scheme, ...
    Posted to General (Forum) by baylor on 07/05/2009
  • How to make a closet

    This is partially a technical, partially a design question. Imagine a 2D dress-up game where there's a character on the left and the clothes you can put them in on the right. Clothes are organized into groups - hats, shirts, pants, belts, etc. There is an arbitrary (users drop art in the appropriate folders which is loaded at runtime) but ...
    Posted to General (Forum) by baylor on 07/05/2009
Page 1 of 1 (7 items)