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The problem persists with SlimDX.
Oddly, I can set the Device to use displayOwner when windowed, but not when fullscreen - It throws an error. (Was the same with MDX)
Thanks for any and all help.
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Never mind, figured it out. Texture.LoadFile
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I've managed to convert my project over from Managed DirectX to SlimDX - The only error remaining is no TextureLoader.
Thanks for any and all help.
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[quote user="Jim Perry"]If you don't need functionality other than what's offered in DX9, I'd advise you to drop MDX. "It's dead, Jim!"
Take a look at the WinForms sample.
If you need something more look at SlimDX.
[/quote]
Ah. I'll do that, then.
I'm writing my own graphics library, ...
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Sorry it took so long to get back to you guys on this, but my brain went on holidays.
My current Game class takes two Windows.Forms.Control objects; one is the main control, the other is the control to display on.
The Form I'm using has a PictureBox covering only part of the main form.
I also have a test Context Menu ...
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Sorry; I'm using C# and Managed DirectX. How does that change things?
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...Or should I look elsewhere for menus and such?
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So basically, I've got to uninstall the SDK I have and install the DX9 one?
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Well, one of the problems would be that I'm using Windows XP, so I don't have DirectX 10 - I have DirectX 9.
Edit: Ok, looks like I was mistaken - DirectX 10 is supported on XP. I downloaded the installer and it said I have 'newer or equivalent'. Which is wierd, as dxdiag.exe says I have 'DirectX 9.0c'.
Something ...
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Yes, I have. That's where I got the latest errors I've posted.
What switches, specifically, would you suggest?