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  • Re: Recommended books to learn XNA

    [quote user="DeathsAngel"]Thanks for moving it :) I have already checked that section, but most of the books are for C# and not XNA in itself. Since I have a good knowledge of C# it's then useless. So I guess I'm stuck with websites. [/quote] Websites are a good way to learn it. I have all my XNA knowlege from various ...
    Posted to General (Forum) by XMR1 on 7/20/2009
  • Re: Animation not playing all the way through

    Well you might want to show us the code, which does not work correct, so we can have a look at it.
    Posted to Samples, Starter Kits, Tutorials (Forum) by XMR1 on 7/19/2009
  • Re: A start for a big programing novice

    Start here Might find these two useful: C# tutorials#1 C# tutorials#2 And finally some game tutorials: Some good XNA tutorials Hope that helps.
    Posted to Samples, Starter Kits, Tutorials (Forum) by XMR1 on 7/14/2009
  • Re: Sprite movement

    [quote user="UberGeekGames"]You want to move the object 40 pixels each time you press Left on the keyboard, correct? Here's the correct way to do that: KeyboardState prevKeyboard;    void Update()  ...
    Posted to Game Algorithms (Forum) by XMR1 on 7/8/2009
  • Re: showing Icon on a 3D Screen

    [quote user="Lost Your Head Productions"]All I really want to know is if there is any other code needed to add a 2D sprite on the screen of a 3D game[/quote] Nope. Just: spriteBatch.Draw(myTexture, new Vector2(0,0), Color.White); for instance. Edit: Well actually you need to load the texture before, so one more line ...
    Posted to Game Design (Forum) by XMR1 on 7/7/2009
  • Re: showing Icon on a 3D Screen

    Simply by using the spriteBatch.Draw method to render it over the 3D game.
    Posted to Game Design (Forum) by XMR1 on 7/7/2009
  • Re: Making copies of a sprite(multiple enemies)

    [quote user="Willie7772"]Lol not at all good sir, What i am simply asking if for someone to look at the tutorial and propose a method of duplicating a sprite WITHOUT having to specify its information for every new sprite ever again. I could do it very inefficiently or I can come on the forums and ask you guys. I ...
    Posted to General (Forum) by XMR1 on 7/5/2009
  • Re: Need some help, Array | drawing

    Random rand = new Random(); trees = new GameObject[treeLim]; for (int i = 0; i < treeLim; i++ ) { trees[i] = new GameObject(); //<--You need to instance the object trees[i] as otherwise it will be null. I also recommend putting the properties of trees into the constructor.  trees[i].model = ...
    Posted to XNA Framework (Forum) by XMR1 on 7/5/2009
  • Re: Need a RTS Tutorial Please!!

    [quote user="TheDarkHunter"]i know c++, java, gml, jass..i have programming skills..no problems.. but i don't know c# and i would like to start with xna... Can u tell me about good tutorials to start? :D and i don't know how to start a RTS in xna but i have already create some games with game maker pro.. and mods of a lot of ...
    Posted to Samples, Starter Kits, Tutorials (Forum) by XMR1 on 7/5/2009
  • Re: Noob question about 3D primitives

    This might help you. http://blogs.msdn.com/shawnhar/archive/2006/11/13/spritebatch-and-renderstates.aspx The spriteBatch messes around with some booleans and changes them, so when you draw 3D objects they appear drawn in the wrong order/way.
    Posted to XNA Framework (Forum) by XMR1 on 7/4/2009
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