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  • Re: PongRPG Release

    [quote user="CDarklock"] it bugs the crap out of me when I give a game to a playtester and he plays three levels and quits. (The first nine levels are... the tutorial. You didn't even get to the point where the enemy ships show up. You didn't test my game at all.) Pong RPG is sort of tedious for the first few levels, but around ...
    Posted to Game Publishing/Business (Forum) by XNAtticus on 8/26/2008
  • Re: Are Pong & Breakout now in the Public Domain?

    I just released mine online (free PC XNA game called Pong RPG) and I still included the line 'Based on Pong (Copyright Atari)'.  Even so I bet they could tell me to not distribute it if they wanted.  Unless you're making mucho dollars on it I doubt Atari would care but I'd still put something in just to cover your ...
    Posted to Game Publishing/Business (Forum) by XNAtticus on 8/24/2008
  • Re: PongRPG Release

    @BShields:  Yeah I noticed before my problem was that it would move too fast and pass the paddle.  I added a static number to subtract from the ball in case it went past (yeah cheap fix).  I'll look at that line thing though. I'll consider making the save files in a vertical format to allow a longer name.  I then will ...
    Posted to Game Publishing/Business (Forum) by XNAtticus on 8/19/2008
  • Re: PongRPG Release

    Thanks for the awesome feedback!  Here are some responses to what you've mentioned: Mouse/Controller Support:  Controller support was considered but since I don't have one to test with I didn't want to implement it.  If I could get a controller (my friend has one), I'd be happy to put it in.  I'll look at ...
    Posted to Game Publishing/Business (Forum) by XNAtticus on 8/19/2008
  • PongRPG Release

    Hey everyone, I've just finished and upload my first XNA game, PongRPG.  You can find a copy of it and some more information here.  Here is a quick features list: RPG-style system (HP, stat tracking, etc...) 20 levels to level up to (level up by earning XP by playing matches) Unlockables include magic ...
    Posted to Game Publishing/Business (Forum) by XNAtticus on 8/18/2008
  • Re: Questions of a beginner, about XNA

    1) See this FAQ for details on getting your game to run on someone elses computer.  Basically you'll need DirectX, .Net Framework, and the XNA Redistributable.  There are many more requirements if you use the GUID libraries. 2) XNA itself is Microsoft's set of tools for graphics creation so technically XNA contains ...
    Posted to General (Forum) by XNAtticus on 8/7/2008
  • Re: Save Encryption

    [quote user="CDarklock"] [quote user="XNAtticus"]I need a way to encrypt these files[/quote] What's your question? [quote user="XNAtticus"]recently added and doesn't seem to work[/quote] How can you tell? [quote user="The ZMan"]It would take someone only a few minutes to pull the key and the ...
    Posted to General (Forum) by XNAtticus on 8/7/2008
  • Save Encryption

    I'm using the GUID libraries to create and save player profiles and save game data (saves as traditional XML and uses an XML stream to read).  I need a way to encrypt these files so they're all scrambled when someone opens them in an editor.  Here's an example of my standard SaveGame() method:  (NOTE: the Encrypt() line ...
    Posted to General (Forum) by XNAtticus on 8/7/2008
  • Re: Working on a co-op code

    Are the two players playing on the same screen or are you talking about online co-op where each player has an instance of your game?  If they're on the same screen (same Xbox) you should be able to use PlayerIndex.Two to respond to the other player inputs.  If it's online you don't need to worry about a second ...
  • Re: Using XNA as a teaching tool for internships

    I wrote a set of XNA tutorials for a college grant I was asked to do.  The reason for the grant was to provide a simple game development curriculum for High School students to get them interested in programming and on a game development path if they focused on games.  That's cool your company allowed you to do that as an intern ...
    Posted to General (Forum) by XNAtticus on 8/1/2008
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