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  • Re: Load a new game once one is completed

    Hi George, Thanks for the Reply. I am currently using the GameStateManagement Sample from the XNA site. I was able to add my game to it so that the menus are all working. The trouble I am having is, that once the round timer has ended, I want the users to be able to 'hit buttonX' and then the next level will load. I had a look over ...
    Posted to General (Forum) by Category 5 on 23/07/2009
  • Load a new game once one is completed

    Hi All, Quick question, I am having trouble with loading a new game/level once one is completed. Right now the level is active for 2 minutes. When the time is up, I want the user to be able to press the corresponding buttons to either continue to the next level or to quit. Right now I have:   public void ...
    Posted to General (Forum) by Category 5 on 22/07/2009
  • Re: GameStateManagement Sample - Initialize question

    Hey Shawn, Thanks for the Reply, I will try adding the call to the Loadcontent to see if I can get this to work. Thanks C5
    Posted to General (Forum) by Category 5 on 22/07/2009
  • GameStateManagement Sample - Initialize question

    Hi All, I have recently tried to add my game to the GameStateManagement (GSM) sample that's provided in the education section of the XNA website. The problem I am having is in my game, I have an Initialize() method that holds the initialization calls for all of my classes. In the GSM the game 'runs/pauses/ and ...
    Posted to General (Forum) by Category 5 on 22/07/2009
  • Re: LoadContent from Classes

    I have tried but when stepping through the program it will just run and loop at the draw/update. I do not know how to just loop through the 'bullets'  section since you have to press a button for it to begin (bullets start to shoot). Do you have any suggestions? Thanks.
    Posted to General (Forum) by Category 5 on 04/07/2009
  • Re: Unloading GamerTag

    Hey Mpipe, Thanks for the reply, I have tried that previously and get the same result. Currently, if the game begins, the default player info will be displayed. A second player can log in at any time and their GamerTag info will then be displayed. If that second player decides to sign out, their profile remains on the screen and in the game ...
    Posted to General (Forum) by Category 5 on 04/07/2009
  • Re: LoadContent from Classes

    Yes those methods are inside of the class. 'sprite' is the associated name for the class in the game.cs ----Game.cs----- class sprite; LoadContent sprite.LoadContent(); ------------------ ----Class------- LoadContent() Update() Draw() -----------------
    Posted to General (Forum) by Category 5 on 04/07/2009
  • Re: LoadContent from Classes

    Hey Codemonkey, Thanks for the reply. When updating and drawing, i use a foreach loop to update/draw each bullet:  public void updateBullets()          {  ...
    Posted to General (Forum) by Category 5 on 04/07/2009
  • Unloading GamerTag

    Hi All, I have followed the tutorial by Bruno Silva for loading the Gamertag content (found here:GamerTag) and it works Great! The only problem I am having is if a currently playing user cancels/disconnects out of the game, the game continues to display their GamerTag information. What I would ultimately like is to remove/unload ...
    Posted to General (Forum) by Category 5 on 04/07/2009
  • LoadContent from Classes

    Hi all, Quick question regarding the LoadContent method inside of a class. I have currently a class that handles weapons for my game. I am using an array to init some bullets, and have set that up in the 'LoadContent' as:   public void LoadContent()  ...
    Posted to General (Forum) by Category 5 on 04/07/2009
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