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  • Re: No Time To Cry

    I'm trying to make everything as nice and neat as I can get it. I want things to go smoothly when I start actually creating levels and stuff.   Right now I am working on the "player" class   I may pick apart the player class and turn it into an "entity"  class for a template for all the ...
    Posted to Game Design (Forum) by ArcaneDreams on 6/1/2008
  • Re: No Time To Cry

    For the game play I hope to have it somewhat similar to Diablo.   If you never played diablo, this is what the gameplay is like: http://youtube.com/watch?v=ZGyLYkAXPq8
    Posted to Game Design (Forum) by ArcaneDreams on 5/29/2008
  • Re: No Time To Cry

    Here is what I did after I finally got off work today:   http://www.youtube.com/watch?v=Jok4RwIC1p4 The video shows me testing out my player destination points (red cursor), as well as some camera word, and some "mouse hover" activation (second red cursor).   I'm really making it just for myself. I want to tell a ...
    Posted to Game Design (Forum) by ArcaneDreams on 5/29/2008
  • Re: No Time To Cry

    I clearly posted "C&C"   Which stands for comments and criticism.     :p
    Posted to Game Design (Forum) by ArcaneDreams on 5/29/2008
  • No Time To Cry

    Just some basic notes on what I will be attempting. I wanted to get the gameplay/story part started before fumbling around with the actual code.   C&C   [quote]  Role Playing PC development Single Player only Working Title: No Time To Cry Main Character: Female Enviroment; ...
    Posted to Game Design (Forum) by ArcaneDreams on 5/28/2008
  • Re: My embryonic Turn Based 3D RPG Project...will it run on your computer??

    Is the bat supposed to circle around me when I turn? it appears he changes textures when I turn around as well.The movement to me can get confusing.But...Its more than I have been able to acomplish so far. :)
    Posted to Game Design (Forum) by ArcaneDreams on 3/14/2008
  • Re: Is it OK to 'fake' isometric view..or will there be problems?

    Ok, so I am able to rotate the background sprites to a 45 degree angle. This however is where it starts to get confusing. Since my squares are now shaped like diamonds, the coordinate system is all crazy like. Instead of (0,0) being the top left, it is now moved up and to the right. And to make things more confusing, if something moves + (10,0) ...
    Posted to Game Design (Forum) by ArcaneDreams on 2/24/2008
  • Isometric view..there will be problems...

    Well, I have given up on 3D for now. I told myself I should master 2D before I get into 3D.So, I want to try to make a (somewhat) clone of Diablo. It is an isometric view game.Right now, I have my player sprite moving around, and I have a way of placing tiles on the ground via a grid like ...
    Posted to Game Design (Forum) by ArcaneDreams on 2/23/2008
  • Re: Issues in implementing a Virtual Thumbstick

    The only way I know to do something like that with the keyboard would be to simply incriment the value while the button is pressed.(pseudo code)if (leftArrow.isDown && x >= -1){x+= -.001;}if (rightArrow.isDown && x <= 1) { x+= .001; }
    Posted to General (Forum) by ArcaneDreams on 2/20/2008
  • Texturing different parts of a cube. Help please.

    Ok, So I am using this cube: The player will be clicking on any of the small squares on that cube. The player will be able to choose from several colors to color in each block as they see fit.So they could color one sqare blue, another square green, yet another red.This model is unskinned and I have no idea how to texture it. I thought it may ...
    Posted to Artist's Corner (Forum) by ArcaneDreams on 2/18/2008
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