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I was checking out Catch22 on the new releases list and saw that I couldn't read the majority of the text in the screenshots on my screen. What a bummer.
Ultimately, this is just going to hurt the sales of that game, but do we want to start subjecting the screenshots in Peer Review to the TitleSafeArea as well as the game?
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trufun101, check out "Avatar Rockets". They do a very fine job of advertising their other game on XBLIG, and it does not interfere with the gameplay at all. IN MY OPINION, as long as you do it without shoving an ad down the gamers throat, it should be OK. Let's just not turn XBLIG into another media outlet for advertising.
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Way to go and hijack an unrelated thread...
[quote user="AwesomeGamesStudio"]now I have wait another week, as if starting new peer review (previous took 11 days) was not enough punishment. It is really frustrating, especially that I see no purpose of it.[/quote]There most definitely is a purpose. It's to make sure that YOU MAKE ...
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[quote user="S0ulPick"]wait could you use the files from one game on another? that could make episodic games and such much easier mabye you could even do DLC by making the extra feature,map,etc into a game and overwriting the menu file so you can access the DLC from the main game.[/quote]You can't do any of that stuff. No game on ...
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Maybe I'm way off on this, but where are your .End 's for these two lines?:
39 Texture.additiveSprite.Begin(SpriteBlendMode.Additive);
40 Texture.alphaSprite.Begin(SpriteBlendMode.AlphaBlend);
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[quote user="The ZMan"]And no langauage support checkboxes are for review purposes only, never appears on marketplace.[/quote]@ ZMan; Just because you are trying to clarify something, I thought you might like to revise this sentence you wrote since it's confusing to read as it's written.
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[quote user="LoneWolf0416"]Does anyone have any idea why this is happening???
[/quote]We'd have a better idea if you'd try pasting some of the relevant drawing code to the thread.
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[quote user="Jim Perry"][quote user="Mihalych"]I mean how is it possible to take care of every single possible way to crash a game with this controller stuff?[/quote]
You could start with more robust exception handling.[/quote]I absolutely agree here with using Nick Gravelyns exception handling technique. I'm sure I ...
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[quote user="michaelj89"]Would it be possible to apply this to a platform positioned from a level map text file (as in the Platformer Starter Kit)?[/quote]I don't see why it would make a difference. You will just have to make sure to take note of each platform in your code as it's loaded in. This may require a list object to ...
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[quote user="maverik0106"] so my question would be, do I make the method inside the gamestate class or inside the main game ?[/quote]
Looks to me like this would be a great place to reset your game variables:
case GameState.Start:
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