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  • Re: Models enlarge in a rotation transoformation

    You have a - sign in front of your posizioneScena[index]. And you miss indexers at line 4 and 6.
    Posted to General (Forum) by BJM on 01/07/2009
  • Re: Get visible models

    Tnx, However, when there is an object behind and an other one in the frustum it is picked up too while it isn't visible. These are the objects I was trying to find. So are there any other possibilities?
    Posted to General (Forum) by BJM on 01/07/2009
  • Get visible models

    Hi all, I am trying to find a way to get all the models that are visible on the screen. So in the end I have a list of all visible models. I think it can be done by using the Viewport.Unproject function on every pixel of the rendered frame but is there a better way to do this?
    Posted to General (Forum) by BJM on 30/06/2009
  • Re: beginner pixel shader problem

    I found the answer here: http://forums.xna.com/forums/p/32901/189208.aspx#189208
    Posted to Direct3D (Forum) by BJM on 13/06/2009
  • beginner pixel shader problem

    Hi, I am trying to make a post processing pixel shader effect. To do this i use 2 textures. In my effect i do this: sampler samplerLeftEye; //Texture 1 texture RightEye; //Texture 2     // TODO: add effect parameters here. struct PixelInput {     float2 TextureCoordinate0 : TEXCOORD0;     float2 ...
    Posted to Direct3D (Forum) by BJM on 13/06/2009
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