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[quote user="Matthew Doucette"][quote user="Noogy"]I really like what I see :) I'm dying to do a horizontal shooter next.[/quote]
Interesting...!! It's been rumored that Xona Games is going to come out with one, eventually![/quote]
Before or after the vertical one we have been waiting for so long? ;-)
Doc
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If I understand your question correctly, then you want to draw Tex1 first, then draw Tex2 over it, and all pixels in Tex2 which are black (R=0, G=0, B=0) shall be transparent (not drawn) so that you see through Tex1 instead. All non-black pixels of Tex2 shall be drawn normally. Is that what you want?
If so, then there is a simple solution, ...
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No, the slot should not be lost. A slot only is permanently in use once the game is released to the marketplace for the first time. Why do you think that you lost it? Is the slot still in use after you deleted the game? (That could be a bug then.)
Doc
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In My Business -> Personal and Tax Information, if you follow the link in the bottom right of the box (and after you login again with your CC account) at the top of the first page it should give the status of your W8. While processing of my W8 was still pending, it said so. Then I got an e-mail that my W8 was processed, and since then the pages ...
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Yep, that certainly rules out the simple source rectangle method.
Doc
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Could be that you and Daaark mean different things when you say "crop it out". You seem to mean "crop it out in an image processing tool, save as an additional image, add it to your project, then load this as an asset (Texture2D) for drawing in the game". Which would indeed be cumbersome. But I think what Daaark meant was to do ...
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One question of Larsey's which hasn't been addressed is this one:
[quote user="Larsey"]What is the process when I feel the game is finished? [/quote]
The answer would be: When you feel that the game is finished, put it into Playtest here on the website. Do not put it into review for publication immediately. Put it into ...
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[quote user="Aaron Ramsey"] It just seems utterly counter-productive to knowingly ship a game with something that you believe might annoy your users.[/quote]
Sure, I'm with you on that. I was just playing devil's advocate. Personally, I do not believe that this issue is annoying for players at all, so I had no problem shipping ...
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[quote user="Raining Talent LLC"]My game is an online only game, meaning a signed in player with gold is required to play. Should I allow or not allow a non-signed in gamer to use a signed in gamers profile to allow him to play from another controller?[/quote]
As Pino said, the majority here says no, you should not allow this. For ...
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[quote user="Jim Perry"][quote user="Spyn Doctor"]So I postulate: Instead of thinking up more and more sub- and edge-cases to add to the evil list, we should become more aware that the evil list is only a guide, but that the responsibility of thinking up suitable test cases (for our own games or those we review) is still our ...