I have been going through the latest DirectX SDK tutorials for Direct3D 10, and I noticed that the documentation says to use the CDXUTMesh10 class to load .X files as meshes. However, after searching through the DXUT source files, I found that there is no CDXUTMesh10 class, only CDXUTSDKMesh for loading .SDKMESH files in D3D10, and CDXUTXFileMesh ...