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  • Re: The Not SO Evil checklist of things we don't fail for

    I should point out that Code 7 crashes can (and for me, often do) occur during non-review play. I have some sketchy network equipment that tends to kick the bucket whenever it's least convenient, and for several community games that I've purchased this instantly exits. It royally stinks near the end of a level.
    Posted to General (Forum) by Mythgarr on 03/06/2009
  • Re: Scripting / Lua on 360

    [quote user="Rainault"]while a data-driven approach tends to be more robust and is usually the better option, it is a less convenient tool for providing complex event behavior that is both conditional and asynchronous[/quote] Forgive my naivete in this matter, but I fail to see why a hybrid approach between the "painter" ...
    Posted to XNA Framework (Forum) by Mythgarr on 03/06/2009
  • Re: Microsoft Live Press Conference

    I was disappointed that there was nothing in the way of news or a nod to XNA in the press conference. Hopefully there will be something today... I'm sure that support for the Zune HD's touchscreen and the Natal (really? Is that pronounced the same as pre "Natal"?) is coming eventually, but some news would be very welcome.
    Posted to General (Forum) by Mythgarr on 01/06/2009
  • Re: Please tell me XNA will be supported on the Zune HD

    I'm wondering what goodies other than support for the touchscreen on the ZuneHD we can expect in the next XNA revision, and when we can expect it to hit...
    Posted to General (Forum) by Mythgarr on 27/05/2009
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