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  • Re: Performance issues on Zune 30 vs Zune 80

    I have seen the Zune 80 render at 34, so I do not believe the refresh rate is capped at 30. I tried running a different game on both Zunes. This game ran around 31-36 fps on the Zune 30 and 1-4 fps(!) on the Zune 80.
    Posted to General (Forum) by Embassy Alpha on 6/16/2008
  • Re: Performance issues on Zune 30 vs Zune 80

    https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=350984&SiteID=226 Here is the issue on Connect, please vote for it. Seems like a big issue for future Zune development.
    Posted to General (Forum) by Embassy Alpha on 6/13/2008
  • Re: Performance issues on Zune 30 vs Zune 80

    [quote user="PaulCunningham"]I've got a Zune 80 too and have been struggling to get over 30 fps on my game (I think about 33 seemed to be the best I got). [/quote] Oh great, thanks I was thinking that it might have been just me. Hopefully this is a framework issue is not a hardware issue.
    Posted to General (Forum) by Embassy Alpha on 6/13/2008
  • Re: Performance issues on Zune 30 vs Zune 80

    So we picked up a couple more Official Red Canadian Zune 80s. And I tested my build on those. I am unable to get the Zune 80 to run over 30 fps with my game. I thought that it may have been the GetVisualizationData() call working differently on both Zunes, so I commented out all my GetVisualizationData stuff and that only results in it being a ...
    Posted to General (Forum) by Embassy Alpha on 6/13/2008
  • Performance issues on Zune 30 vs Zune 80

    I'm working with a friend building a game for the Zune. I picked up a Zune 30 down in San Fran during GDC and I have been using that. We picked up a used Zune 80 off Craig's List so my friend could work with me. We are in Canada, so we couldn't just walk into a store and buy one. Tommorow the Zune launches in Canada and ...
    Posted to General (Forum) by Embassy Alpha on 6/12/2008
  • Re: Made in Canada !

    [quote user="The ZMan"] Right now there is no way to sell your game on any platform other than windows and there are no announcements on if this will even be an option on the 360, though we are all hoping for the ability. [/quote] Actually the ability to publish games to XBLA (not XNA Community Games) was discussed at last year's ...
    Posted to Game Publishing/Business (Forum) by Embassy Alpha on 6/12/2008
  • Re: [XNA 3.0 CTP] GetVisualizationData()

    I was thinking of doing something along those lines, as long as the user is patient enough to wait an entire song's length. I was hoping to be able to do something like Audiosurf which calculates the song data quite quickly. I was playing around with skipping through the song and sampling only 256 times. Which only took 15 seconds to ...
    Posted to Audio/XACT (Forum) by Embassy Alpha on 6/4/2008
  • Re: [XNA 3.0 CTP] GetVisualizationData()

    Would it be possible to pre-process an entire soundfile by any other means. I guess it might be possible to write a custom Content Processor to do this. However that would mean that only music converted into .xnb and included with the project would work. I would like to be able to use the music already on someone's Zune.
    Posted to Audio/XACT (Forum) by Embassy Alpha on 6/4/2008
  • Re: XACT Tool Broken

    You need to download .NET 2.0
    Posted to Audio/XACT (Forum) by Embassy Alpha on 6/2/2008
  • [XNA 3.0 CTP] GetVisualizationData()

    I have a question about the GetVisualizationData function in the MediaPlayer class. This function returns two 256 float arrays. One representing the frequency and one for Samples of the Wave. Here is an example of an attempt to scan the frequencies of an entire song. bool bScanning = ...
    Posted to Audio/XACT (Forum) by Embassy Alpha on 5/27/2008
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