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  • Direct3D10 and 11 for .Net

    Hi, I'm Roberto, I'm from Italy I just want to inform that I've completed my work developing a complete version of DirectX for .Net. At this stage the library contains all functionality of Direct3D10 Direct3D11 XAct XAudio XNAMath You can use it for all your purpose. If you discover some errors or missings ...
    Posted to General (Forum) by RobyDX on 9/27/2009
  • Re: where are D3DX11CreateFFT and similar?

    I've already done but compiler can't find the methods. They are defined in the header but not in the lib
    Posted to Direct 3D 11 (Forum) by RobyDX on 9/21/2009
  • where are D3DX11CreateFFT and similar?

    Hi, I'm working on DirectX11 these day (I'm developing a DirectX11 wrapper for .Net that I count to release this week-end on my website) but I've a little problem with new ID3DX11FFT object, the library D3DCSX doesn't contain function to create this object (D3DX11CreateFFT for example) so is impossible to create this object. ...
    Posted to Direct 3D 11 (Forum) by RobyDX on 9/21/2009
  • Re: My Managed DirectX10 Version

    My library is not better then SlimDX,I never said this. Is different in structure. Is more similar to native DirectX, this is the only difference. For example: Texture1D derives from Resource, not from Texture1D In SlimDX (last version dowloaded just 2 weeks ago) miss InfoQueue and Predicate and ThreadPump. In my library every ...
    Posted to Direct3D 10 (Forum) by RobyDX on 6/6/2009
  • Re: My Managed DirectX10 Version

    I wanted only to tell to people interested in it that I've realised a .Net wrapper for DirectX10. What's the problem? I really don't wanted to create a discussion if is right or not to create a wrapper. I realize it for me because of some project that I've in mind and also because I haven't nothing to do. Creating this ...
    Posted to Direct3D 10 (Forum) by RobyDX on 6/6/2009
  • Re: My Managed DirectX10 Version

    SlimDX is an excellent library and support a lot of tecnology rather than DirectX10. But I wanted something identically to native DirectX and I have tried to do it. The only different things that I've maden is for Map and for asincronous loading (mantaining pointer in a class). SlimDX miss some features (like 10.1 support)
    Posted to Direct3D 10 (Forum) by RobyDX on 5/31/2009
  • My Managed DirectX10 Version

    Hi, My name is Roberto, I'm an Italian programmer. I've realized a managed version of DirectX10 for my personal needs (expecially for the next DirectX11 release). So this month I've maden test and realised this library. The library contains all DirectX10 component (except for ID3D10DataLoader and ID3D10DataProcessor). I prefered ...
    Posted to Direct3D 10 (Forum) by RobyDX on 5/31/2009
Page 1 of 1 (8 items)