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  • Re: 3d skinned model doesnt rotate on spot!!!!

    Lintford Pickle: Thanks for the input but I think you didnt read my post completely. I mentioned that I have already added the world matrix multiplication and it is working fine. The reason I asked was to see if that is already implemented in the sample and if I am duplicating the multiplication part (as I thought it is bit strange if the sample ...
    Posted to Game Design (Forum) by Xia on 7/7/2009
  • Re: 3d world creation question..

    [quote user="Antoine"][quote user="Xia"]Btw any hints on how to rank the object so that the closest ones get tested for collision? I think once they are ranked I can limit the collision test to a limited number instead of complete list (e.g. 20 tests assuming that a chracter could practically have not more that 20 other object ...
    Posted to Game Design (Forum) by Xia on 7/7/2009
  • Re: 3d skinned model doesnt rotate on spot!!!!

    Hi Guys, I have another problem on translation. In the skinning model, it uses customer effect for the skin/bone transformations. So we can not use the BasicEffect, right? the problem is I cant find the World parameter in the effect.  I have already solved the problem by multiplying the world martix to transformed bones matrix arrary (this works ...
    Posted to Game Design (Forum) by Xia on 7/6/2009
  • Re: 3d world creation question..

    Hmm.. good suggestion on optimizing the the collision detection Terra-Infinitum. I had used a simple flag to mark moviing/static objects and another flag to mark if the status of the sprite has changed. This would allow me to skip the collision test for non-moving objects but still requires to test all moving things against static objects and ...
    Posted to Game Design (Forum) by Xia on 7/6/2009
  • Re: 3d world creation question..

    [quote user="Antoine"]I may be wrong, but I do create the whole thing in 3ds max, and then import it in one big piece in xna. But it's everyone's choice. Wish you well.[/quote] I myself was trying to solve the same problem and agree with breath20 on this. Loading the whole model at once is not a efficient approach and also ...
    Posted to Game Design (Forum) by Xia on 7/3/2009
  • Re: Skinned XSI Model rendered gray in XNA 3.0

    Strange.. can you explain why it worked? none of the statements you mentioned should impact the lighting or color information (maybe just Alphablend but that should not cause it to become grey).
  • Re: skiined model animations.. *Whimper*

    Though luck pal. What you are asking for is what everyone wants i.e. a fully animated model :) There is lot of free stuff out there but nothing usable, you might find models but they will not have animations stored or with missing textures. I think the best you can do is take dude.fbx as the base and add your own animation for other ...
    Posted to Artist's Corner (Forum) by Xia on 7/2/2009
  • Re: Community games not allowed in Hong Kong?

    Thanks for the respose Doc! But its really disappointing.
    Posted to General (Forum) by Xia on 7/2/2009
  • Re: Displaying 8bit surface on a higher color depth mode (16, 24 or 32)

    Well, I had completed this port back in 2000 myself and had add multiplayer support. Never got time the do the final touch-up and packaging. I just thought I do the final finishing and make it availble on the net now. As for moving the XNA, that was my next step. But instead of porting anything 2D, I think I will come come up with something ...
    Posted to General (Forum) by Xia on 7/2/2009
  • Community games not allowed in Hong Kong?

    Are community games locked for Hong Kong? I tried from Xbox but wasnt able to find anything under community channel, also tried from the web on the xbox live site and it prompted the offer is no longer valid. Tried for so many community games, same error was prompted. Are the published community games also restricted to premium xna members?
    Posted to General (Forum) by Xia on 6/25/2009
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