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  • Re: Linix Ubuntu - How?

    This thread could have over 9000 posts, but alas it will be locked very soon.
    Posted to General (Forum) by GregA on 04/06/2009
  • Re: XNA + Project Natal?

    UberGeekGames, You jest, but look at the tiny amount of information you can find about DARPAs Petavision.  Darpa wants to give all those UAV's they have been flying around an AI visual processing system. I found one project, where they track all the people who walk through an area, and they can classify ~what~ it is the people are ...
    Posted to General (Forum) by GregA on 04/06/2009
  • Re: XNA + Project Natal?

    Craig, Actually, I have beens studying it pretty intensly since the announce, and finding a pattern like that should be pretty doable with a neural net trained to recognize patterns.  The only issue I am concerned about now, is making the thing run fast enough in XNA to be worthwhile (the xna software I am using right now takes a minimum 3 ...
    Posted to General (Forum) by GregA on 04/06/2009
  • Re: XNA + Project Natal?

    Ok...  FPS controls in the post-Natal age.  Your body trunk becomes the analog joystick.  You lean forward to move forward, you lean left or right to strafe left or right.  You twist your trunk to rotate.  Hold your fists like a rifle, and the game can use that line to infer what you are aiming at on the screen(this will need autoaim... or analog ...
    Posted to General (Forum) by GregA on 03/06/2009
  • Re: XNA + Project Natal?

    Karate Trainer HD Ultimate edition. Once again...  Using neural nets it watches your motions and grades the quality of your moves.  String well formed karate moves together to get multipliers and make your score explode.  You just made a game that will sell 10x as many copies as other console fit...
    Posted to General (Forum) by GregA on 03/06/2009
  • Re: XNA + Project Natal?

    Who needs force feedback???   A XNA game called "Chuck Norris" and it watches you do pushups with proper form, and provdes you with a leaderboard of your frieds list of who can do the most pushups in a minutes time.  There, your force feedback is plain old exercise and gravity, and you just made a hit game, combated obesity in gamers, ...
    Posted to General (Forum) by GregA on 03/06/2009
  • Re: XNA + Project Natal?

    [quote user="SiriusSeven"]What Im wondering about Natal is how you actually make use of its recognition abilities -- does it have a library of built in recognizied things as in "Recognized = Human.LeftLeg.WearingShoes.Red"? Or will the programmers have to go "if(Detected.Mass > 20 && Detected.NonStaticObj == ...
    Posted to General (Forum) by GregA on 03/06/2009
  • Re: E3 Announcments!

    I have a couple of Questions...  First, was my top level post on the other thread moderated?  If so why?  Even a "we don't want to talk about that yet" reply would enhance my understanding. Second, I have broken out the Neural Net Comp Sci books to start writing a High level pattern recognizer for this particular dataset.  Am I ...
    Posted to General (Forum) by GregA on 02/06/2009
  • Re: Single Bone/Mesh manipulation

    I would love to be corrected on this but... In both .x and .xsi files, the "bones" are gone.  The only thing left are the blending values.  The only option you have for deforming your mesh is to apply a certain time from the animation timeline.  XSI supports multiple animation timelines, so you could have two identical animation ...
    Posted to General (Forum) by GregA on 01/06/2009
  • Re: C# and C++

    I was sad to see that the Var'aq project died.  Is there a Var'aq.net version that I don't know about?  It seems like it would be a good language to do an FPS or fighter in.
    Posted to General (Forum) by GregA on 31/05/2009
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