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  • [SOLVED] Sounds that have variations cause access violation.

    I am making a simple game in Visual C++ 2008 Express and using DirectX 9 for graphics and XACT for audio rendering. I used the simplest method - initialize the engine, load the sound and wave banks, and call soundbank->Play(...) whenever I want to play a cue. I tried to make a sound with two waves attached to it by following the steps ...
    Posted to Audio/XACT (Forum) by Ati500 on 6/4/2009
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