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  • Procedural LTrees 2.0

    Presenting LTrees 2.0, an open source procedural tree-generator for XNA, replacing the old one I posted about a year ago. Here are four screenshots of trees generated at runtime by this system: I am posting this to make people aware of it, so hopefully someone will put my hard work to good use. The project is hosted at CodePlex under ...
    Posted to XNA Framework (Forum) by Klasker on 1/29/2009
  • Re: Mipmaps in a WinForms-nested device

    Thanks! Setting SamplerStates[0].MipFilter to Linear during initialization solved the problem. I'm confused why it ignored "MipFilter = Linear" in the FX file's sampler_state block, but anyhow the problem was solved.
    Posted to General (Forum) by Klasker on 1/28/2009
  • Mipmaps in a WinForms-nested device

    I have nested an XNA graphics device in a windows form using the GraphicsDeviceControl from the WinFormsGraphicsDevice sample. The problem is that my textures do not seem to use their mipmaps, even though they have the "Generate Mipmaps" property enabled. When I render them from a Game class in the same project, the mipmaps work ...
    Posted to General (Forum) by Klasker on 1/28/2009
  • Re: Confusion about Xna Winforms Sample 1

    I know it is two weeks ago now, but I had the same problem and I thought you might want to hear how I solved it. In visual studio, click Tools>Options. Select Windows Forms Designer>General in the left pane, and then change "AutoToolboxPopulate" to true. I have no idea why it was set to false on my system, but I have a feeling that ...
  • Re: XNA Procedural Trees

    Chazsoft:First off, great tool you have created here, but I have an issue with it, I am runing it on my laptop, the manky old card on it doesnot support 32bit index buffers so I dont get any trees drawn, I have tried setting the buffer type to short but ended up killing the project :( Any chance you can rebuild it to use shorts for the index ...
    Posted to General (Forum) by Klasker on 11/20/2007
  • Re: XNA Procedural Trees

    Any comments on perf? I've not profiled it to see which bits are taking up time yet, but from 1300Hz to 100Hz to draw one tree is a serious hit.That is a very poor measure of performance you have given me. Drawing nothing at all has a theoretical framerate of infinite frames per second, so comparing one tree to nothing at all does not measure ...
    Posted to General (Forum) by Klasker on 11/11/2007
  • Re: XNA Procedural Trees

    Version 1.2 is now available which should fix the problem of leaves not scaling.Uniform scales are now supported, but non-uniform scales are not. The reason is that billboards do not really have a sensible reaction to non-uniform scales if they are to face the camera at all times. I walked the middle-ground by simply using the WorldView matrix's ...
    Posted to General (Forum) by Klasker on 11/10/2007
  • Re: XNA Procedural Trees

    An updated version is available, which fixes the issue with systems using comma as decimal separator.
    Posted to General (Forum) by Klasker on 11/7/2007
  • Re: XNA Procedural Trees

    @Caetris:All you need is the random seed. If you generate a tree using profile X and the seed 12345, you will always get that same tree with profile X and seed 12345, on any computer at any time. The only possible exception to this is if you move a new version of XNATrees.
    Posted to General (Forum) by Klasker on 11/6/2007
  • Re: XNA Procedural Trees

    I have now created a project on CodePlex named XNATrees, like John suggested. The CodePlex Client was a hell to set up, but I got it working. The license had to be changed to MIT License since CodePlex does not like ZLib :( @Chicou: Thank you for bringing this to my attention. I have added that to the issue tracker at the CodePlex project, ...
    Posted to General (Forum) by Klasker on 11/6/2007
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