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  • Re: Has the changes made early in August worked?

    it's a bit better.  I went from a 11% conversion rate to 18% last month.  While I'm getting more downloads and purchases, the new price point puts me about right where I was before the change averaging only 2 or 3 sales a day.  Now at 80 points i'm seeing 5 to 6 (which is double, but less than half of the previous ...
    Posted to General (Forum) by Aeon on 9/2/2009
  • Re: Moving, splashing, water in XNA?

    [quote user="Stainless"]Water is a very complex issue, it depends on what you need it for. If you want water on a large scale, like oceans, you use one set of techniques. If you want non interactive water you use another. It sounds like you want small scale interactive, in which case you probably want to look at iWave ...
    Posted to Game Design (Forum) by Aeon on 8/26/2009
  • Re: Age of Indie Games customers

    [quote user="shane1090"]Just to throw my 2 cents in, isn't the minimum age required to purchase indie games 18 due to the fact that the indie games released don't have age ratings and not rated like Arcade games, also hence why they require the user to be online to play the game to clarify their age? So the average age of ...
    Posted to General (Forum) by Aeon on 8/21/2009
  • Re: Age of Indie Games customers

    Most of my customers are late teens, early twenties however I did get a friend request from a guy in Berlin that was 43 soooooo....   I guess it depends on your game/app as to what age your customers are.  The more serious games probably have more serious gamers...   ..silly games usually attract the kiddies.
    Posted to General (Forum) by Aeon on 8/19/2009
  • Re: Should you avoid having to use the "is" keyword when handling inherited objects?

    Shawn's right.  Anyway, in this case the "is" keyword is only being used if the player intersects with an object so it's not doing it every loop iteration so you are free to use "is" or "as" as you see fit.  This is a one off block of code that only executes under a specific condition and should ...
    Posted to Game Algorithms (Forum) by Aeon on 7/31/2009
  • Re: Big in Japan!

    I hope the Japanese are liking ZenHak, as of this moment I haven't had any sales in Japan (yet).  But yeah, Microsoft is trying to expose Indy Games across the globe and we developers benefit from that by having our games on that global platform.
    Posted to Game Publishing/Business (Forum) by Aeon on 7/30/2009
  • Re: So are the $ 1 games getting more than double the purchases?

    All I see is "Such and Such is gaming the system!".  Who cares!  Apparently only the MVP's.  I say if they would have let us know before hand this wouldn't have happened.  Now that it has happened, griping on a forum post will do you mvp's no good.  Take it up with microsoft.  As for the rest of ...
    Posted to General (Forum) by Aeon on 7/29/2009
  • Re: So are the $ 1 games getting more than double the purchases?

    i dropped down to 80 points and didn't see any more sales.  I've since given up on the service and moved on to other things.... :/
    Posted to General (Forum) by Aeon on 7/27/2009
  • Re: Meshbuilder, adding an Int32

    The only way to "read" information from the GPU to the CPU is by use of render targets and draw calls.  You won't be able to get an Int32 array back from a shader after the draw unless you DRAW that information to a render target (thus drawing that geometry twice, one for what info you need passed back to you, and one to draw ...
    Posted to XNA Framework (Forum) by Aeon on 7/18/2009
  • Re: Inverted Camera?!?!?!?

    [quote user="Funkbrotha10"][quote user="Steve Hazen"]go to the solution explorer, rightclick your model in the content folder, select properties. Then down below, in the properties section, expand the content processor & put 180 in the z axis rotation line.. I suggested this because when I put two different models into ...
    Posted to Game Algorithms (Forum) by Aeon on 7/2/2009
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