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  • Re: i need a name for my game

    How about something epic-, like Knights: The Death of a King or maybe [knight name]: A Boy's Revenge.
    Posted to Game Design (Forum) by Dustin Bennett on 03/11/2009
  • Re: game development method. whats yours

    I am also a one-man development studio, and I can say that you need to think ahead, so follow these things. 1.Make a design doc. 2.Write down your ideas. and 3. Keep your code flexible. 1. There are many design documents and templates posted around the Internet, so it shouldn't be too hard to make one. If you can't do that, you might ...
    Posted to Game Design (Forum) by Dustin Bennett on 03/11/2009
  • Re: What are you playing?

    I just capped all my stats in Crackdown(late to the party) and I am currently playing Scribblenauts, Blue Dragon, Oblivion, and Street Fighter 3.
    Posted to Game Design (Forum) by Dustin Bennett on 14/10/2009
  • Re: What are the recommended books and sites for learning C#?

    I learned from CampElmXNA. It teaches both C# and XNA.
    Posted to FAQs (Forum) by Dustin Bennett on 04/10/2009
  • Re: Places to showcase our games

    You can also do as I will soon be and upload your projects to gameprojects.com There are a lot of XNA games there and many have source code.  0.0
    Posted to General (Forum) by Dustin Bennett on 23/09/2009
  • Re: Best Sprite Creator

    [quote user="FortisVenaliter Productions"]Windows Paint[/quote] If you are referring to the paint program that comes with most Windows operating systems, that is not very good for creating sprites. It does not allow you to change a color's alpha values, so you can't make certain parts transparent. Beware...
    Posted to Game Design (Forum) by Dustin Bennett on 22/09/2009
  • Re: My first game, will need some help and opinions :D

    [quote user="Austin Burke"]~Enemy Health (work in progress)[/quote] First,  you would have to establish an amount of health for the enemy , and every time he is hit, subtract your power, i.e. if (isHit == true) {     enemy.hitPoints -= player.strength; } This is just an example and not useful if used by ...
    Posted to Game Design (Forum) by Dustin Bennett on 21/09/2009
  • Re: Transparent Color !!

    I've had this problem before. To make them partially or fully transparent, that color's alpha value needs to be less than 255. The closer it is to zero, the more transparent it will be. Also, Alpha Blend will have to be on, and while most image programs (like Paint.net and GIMP) allow you to change the alpha values, MS Paint does not. ...
    Posted to Game Design (Forum) by Dustin Bennett on 21/09/2009
  • Re: Choosing a good game name

    [quote user="BlogusMaximus"]That's not so bad, although maybe mentioning Tennis in the name wouldn't hurt. [/quote] I have to agree. Hollow Ball is certainly not the worst name I've ever seen, but maybe something like Hollow Tennis or Tennis Unlimited would do better.
    Posted to Game Design (Forum) by Dustin Bennett on 20/09/2009
  • Re: Super Smash Avatars

    I think that there might have to be a few restrictions due to the lack of violence allowed on Avatars, but I think most of this stuff would be allowed. It sounds like a great idea. The "selecting your type of fighter" idea is great. I would love to choose my skills and special moves. Just try to stay away from the "clone" ...
    Posted to Game Design (Forum) by Dustin Bennett on 20/09/2009
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