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  • Re: Models enlarge in a rotation transoformation

    Sorry, you're right. I made a mistake into rewrite it. that's the correct one: if (rotation[index-1] < 3.14f)   {      ...
    Posted to General (Forum) by Cinosura on 01/07/2009
  • Models enlarge in a rotation transoformation

    Hi all, I have a problem with models rotation. I drew a scene with nine scaled cube (just to form cards) and I positioned them in an order way onto a plane. then I tried to apply some animation into the scene, defining a 180 degrees rotationfor each cards (standing in their own position). At First I simply used this ...
    Posted to General (Forum) by Cinosura on 01/07/2009
  • Re: Coordinate system change at each run

    Hello, I solved the problem just put: Mouse.WindowHandle = this.Window.Handle; at the beginning of Update cicle!
    Posted to Networking (Forum) by Cinosura on 26/06/2009
  • Re: Problems with mouse coordinates

    Hi, I'm having the same problem. THe origin of mouse coordinates system changes each time I run the game! Did you solve your problem?
    Posted to XNA Framework (Forum) by Cinosura on 26/06/2009
  • Re: Coordinate system change at each run

    Hi, thanks for reply! I'm not using a winform, this problem happens into main window game. Each time I run the game, the origin of mouse coordinates system changes. For example, if I make the program write a string in mouse position it alwayes appear with a different offset related to cursor pointer, even if I don't set any ...
    Posted to Networking (Forum) by Cinosura on 26/06/2009
  • Coordinate system change at each run

    Hello everyone, I realized a 3d scene with networking support. I would like to detect collision amoung object and mouse using Ray Class. Each time I run the game the collision detection happened in different coordinates even if I pointed to the same point. Then I made the application draws mouse position and I discovered the it change ...
    Posted to Networking (Forum) by Cinosura on 25/06/2009
  • Re: Networking and collision problem

    Hi, I used breakpoint to read collision values and besides I drew them on the screen. I also drew bounding box and bounding sphere and mouse position. it seems all correct but the point in which the collision amoung mouse and box change each time in a cyclical way. I think it's depends from network session...
    Posted to Networking (Forum) by Cinosura on 24/06/2009
  • Networking and collision problem

    Hello to everyone. I made a new networking 3d game using the network implementantion of ClientServerSample. I realized a version similar to "Guess Who?" game. I added collision detection on the scene about mouse cursor and cards using bounding box first (with Ray Class) and in a second moment bounding sphere, as into PickingSample. ...
    Posted to Networking (Forum) by Cinosura on 23/06/2009
  • Re: Sample Picking problem

    OK, thanks for answer. I tried what you told me. I followed the sample and I reached to import my model without problem. Then I tried again the picking sample with collision relevance. The model I import there isn't visible yet even if mouse detect a collision. I tried to get small it or to move the camera far from the object but ...
    Posted to XNA Framework (Forum) by Cinosura on 19/06/2009
  • Sample Picking problem

    Hello Everyone, I tried to use Picking Sample and to import my models (made with blender) into the code but I cannot see everything. That is to say, I see all the scene but the model I imported not. There is some rule or particular method to create models compatible with the code of the project? I'm trying to create a similar program, ...
    Posted to XNA Framework (Forum) by Cinosura on 18/06/2009
Page 1 of 1 (10 items)